O-/◯ᗩIᗝI⚭◯⚪◯⚭IᗝIᗩ◯ⵙ◯ᗩIᗝI⚭◯⚪◯⚭IᗝIᗩ◯/◯✤ᴥᗩ◯ⵙ◯ᗩᴥ✤◯/◯ᗱᗴᴥᗩᗯ✤⏀Ⓞᔓᔕ◯ⵙ◯ᔓᔕⓄ⏀✤ᗯᗩᴥᗱᗴ◯/◯ᗝⵈ◯ⵙ◯ⵈᗝ◯/◯ᔓᔕⓄᴥᗱᗴᑐᑕⓄИNꖴ옷ᴥ◯⚪◯ᴥ옷ꖴИNⓄᑐᑕᗱᗴᴥⓄᔓᔕ◯ⵙ◯ᔓᔕⓄᴥᗱᗴᑐᑕⓄИNꖴ옷ᴥ◯⚪◯ᴥ옷ꖴИNⓄᑐᑕᗱᗴᴥⓄᔓᔕ◯/◯ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ◯⚪◯ᕤᕦᴥᗩᔓᔕ옷Ⓞߦᗱᗴᴥ◯ⵙ◯ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ◯⚪◯ᕤᕦᴥᗩᔓᔕ옷Ⓞߦᗱᗴᴥ◯/XHG.⠀⠀⠀⠀ⵙИNⵙⓄⵙꖴⵙ✤ⵙᑐᑕⵙᗱᗴⵙᒍᒐⵙⓄⵙᴥⵙߦⵙ⠀◯⠀ⵙᗱᗴⵙᗯⵙꖴⵙ✤ⵙᑐᑕⵙᗱᗴⵙߦⵙᔓᔕⵙᴥⵙᗱᗴⵙߦⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙߦⵙᗱᗴⵙᴥⵙᔓᔕⵙߦⵙᗱᗴⵙᑐᑕⵙ✤ⵙꖴⵙᗯⵙᗱᗴⵙ⠀◯⠀ⵙߦⵙᴥⵙⓄⵙᒍᒐⵙᗱᗴⵙᑐᑕⵙ✤ⵙꖴⵙⓄⵙИNⵙ⠀⠀⠀⠀.GHX

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<item name="InstanceGuid" type_name="gh_guid" type_code="9">61504534-e1d0-4175-9bbf-2fdb6a663022</item>
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<item name="Description" type_name="gh_string" type_code="10">The part of original mesh to incrementally use after the first smoothing operation. This value only affects levels higher than 1. Allows less noisy transitions with high levels</item>
<item name="InstanceGuid" type_name="gh_guid" type_code="9">29a26025-2563-43df-a647-dee6c8c8eb14</item>
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<item name="Description" type_name="gh_string" type_code="10">The orientation and strenght given to the volume-saving vector. Can be left at 0 most of the times</item>
<item name="InstanceGuid" type_name="gh_guid" type_code="9">7247ff3e-dd75-4366-817f-e02525d8c12a</item>
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<X>3221</X>
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<chunk name="param_input" index="1">
<items count="7">
<item name="Description" type_name="gh_string" type_code="10">The number of subdividing iterations for each face</item>
<item name="InstanceGuid" type_name="gh_guid" type_code="9">12b074ca-ef22-4e44-82a6-0d0e5445a642</item>
<item name="Name" type_name="gh_string" type_code="10">Level</item>
<item name="NickName" type_name="gh_string" type_code="10">Level</item>
<item name="Optional" type_name="gh_bool" type_code="1">true</item>
<item name="Source" index="0" type_name="gh_guid" type_code="9">a703dd71-2cbb-4fd9-859a-7382c32dcc87</item>
<item name="SourceCount" type_name="gh_int32" type_code="3">1</item>
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<item name="Count" type_name="gh_int32" type_code="3">1</item>
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<item name="Count" type_name="gh_int32" type_code="3">1</item>
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<chunk name="param_input" index="2">
<items count="6">
<item name="Description" type_name="gh_string" type_code="10">Defines how to treat the naked edges
0: Fixed. Naked edges will not move or be modified.
1: Smooth. The naked edge will tend toward a spline.
2: Corner Fixed. Corners (2-sided vertices) will be fixed, while other naked vertices will tend toward a spline.
</item>
<item name="InstanceGuid" type_name="gh_guid" type_code="9">7117463c-18a6-4a61-94b4-43521d6fa371</item>
<item name="Name" type_name="gh_string" type_code="10">Smooth Naked Edges</item>
<item name="NickName" type_name="gh_string" type_code="10">Smooth Naked Edges</item>
<item name="Optional" type_name="gh_bool" type_code="1">true</item>
<item name="SourceCount" type_name="gh_int32" type_code="3">0</item>
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<item name="Description" type_name="gh_string" type_code="10">The mesh after the subdividing process</item>
<item name="InstanceGuid" type_name="gh_guid" type_code="9">dc19ff87-5034-4bde-be77-170895babe53</item>
<item name="Name" type_name="gh_string" type_code="10">Output Mesh/Curves</item>
<item name="NickName" type_name="gh_string" type_code="10">Output Mesh/Curves</item>
<item name="Optional" type_name="gh_bool" type_code="1">false</item>
<item name="SourceCount" type_name="gh_int32" type_code="3">0</item>
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<X>2980</X>
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<H>60</H>
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<X>3032.5</X>
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<chunk name="Object" index="140">
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<item name="GUID" type_name="gh_guid" type_code="9">079bd9bd-54a0-41d4-98af-db999015f63d</item>
<item name="Name" type_name="gh_string" type_code="10">Frame+0</item>
</items>
<chunks count="1">
<chunk name="Container">
<items count="12">
<item name="AdditionalSource" type_name="gh_string" type_code="10"> Private Function appendprepend(ByVal i As Integer)
Dim srsEnum As IEnumerable(Of Integer) = Enumerable.Range(0, i + 1)
Dim arrVal As New list(Of Integer)
arrVal = srsEnum.tolist()
arrVal.add(0)
arrVal.insert(0, i)
Return arrVal.toarray()
End Function
Private Function matchDbl(ByVal a As list(Of Double), ByVal t As Integer)
Dim i,k As Integer
k = a.count()
For i = 0 To ((t + 1) - k) - 1 Step 1
a.add(a.item(k - 1))
Next
Return a
End Function
Private Function matchClr(ByVal a As list(Of Color), ByVal t As Integer)
Dim i,k As Integer
k = a.count()
For i = 0 To ((t + 1) - k) - 1 Step 1
a.add(a.item(k - 1))
Next
Return a
End Function
Private Function evalP(ByVal op As point3d, ByVal tp As Point3d, ByVal t As Double)
Return New point3d(op + (tp - op) * t)
End Function
Private Function evalV(ByVal ov As vector3d, ByVal tv As vector3d, ByVal t As Double)
Return New vector3d(ov + (tv - ov) * t)
End Function
Private Function evalN(ByVal u As Double, ByVal v As Double, ByVal t As Double)
Return u + (v - u) * t
End Function
Private Function avgVec(ByVal v() As vector3f)
Dim i As Integer
Dim tv As Vector3d
For i = 0 To ubound(v) Step 1
tv += v(i)
Next
tv /= (ubound(v) + 1)
tv.Unitize()
Return New vector3f(tv.X, tv.Y, tv.Z)
End Function
Private Function roundClr(ByVal r As Integer, ByVal g As Integer, ByVal b As Integer, ByVal i As Integer)
r = CInt(r / i)
g = CInt(g / i)
b = CInt(b / i)
If r &gt; 255 Then r = 255 Else If r &lt; 0 Then r = 0
If g &gt; 255 Then g = 255 Else If g &lt; 0 Then g = 0
If b &gt; 255 Then b = 255 Else If b &lt; 0 Then b = 0
Return color.FromArgb(r, g, b)
End Function
Private Function avgClr(ByVal c() As color)
Dim r,g,b As Integer
Dim i,k As Integer
k = ubound(c) + 1
For i = 0 To k - 1 Step 1
r += CInt(c(i).R)
g += CInt(c(i).G)
b += CInt(c(i).B)
Next
r = CInt(r / k)
g = CInt(g / k)
b = CInt(b / k)
If r &gt; 255 Then r = 255 Else If r &lt; 0 Then r = 0
If g &gt; 255 Then g = 255 Else If g &lt; 0 Then g = 0
If b &gt; 255 Then b = 255 Else If b &lt; 0 Then b = 0
Return color.FromArgb(r, g, b)
End Function
Private Function evalC(ByVal oc As color, ByVal tc As color, ByVal t As Double)
Dim r,g,b As Integer
r = CInt(CInt(oc.R) + (CInt(tc.R) - CInt(oc.R)) * t)
g = CInt(CInt(oc.G) + (CInt(tc.G) - CInt(oc.G)) * t)
b = CInt(CInt(oc.B) + (CInt(tc.B) - CInt(oc.B)) * t)
If r &gt; 255 Then r = 255 Else If r &lt; 0 Then r = 0
If g &gt; 255 Then g = 255 Else If g &lt; 0 Then g = 0
If b &gt; 255 Then b = 255 Else If b &lt; 0 Then b = 0
Return color.FromArgb(r, g, b)
End Function</item>
<item name="CustomUsing" type_name="gh_bool" type_code="1">true</item>
<item name="Description" type_name="gh_string" type_code="10">Replaces selected faces of a mesh or the interior of a curve with a frame around the edge by evaluating a point from the face's vertex to its center, creating 0 new points along the edge.</item>
<item name="Hidden" type_name="gh_bool" type_code="1">true</item>
<item name="IconOverride" type_name="gh_drawing_bitmap" type_code="37">
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</item>
<item name="InstanceGuid" type_name="gh_guid" type_code="9">87390790-2246-4092-b44b-3bbc1d85506b</item>
<item name="Name" type_name="gh_string" type_code="10">Frame+0</item>
<item name="NickName" type_name="gh_string" type_code="10">Frame+0</item>
<item name="OutParameter" type_name="gh_bool" type_code="1">true</item>
<item name="ReferenceCount" type_name="gh_int32" type_code="3">0</item>
<item name="ScriptSource" type_name="gh_string" type_code="10">
Component.Params.Input(0).Name = "Mesh or Curve"
Component.Params.Input(0).Description = "Open or closed mesh or curve"
Component.Params.Input(1).Name = "Index [Face]"
Component.Params.Input(1).Description = "An optional integer or list of integers which specify the faces to be modified if the input is a mesh. If no value is supplied then all faces will be modified"
Component.Params.Input(2).Name = "Vert to Face"
Component.Params.Input(2).Description = "Evaluates a new vertex between the input geometry's vertex to the face center"
Component.Params.Input(3).Name = "Distance"
Component.Params.Input(3).Description = "Sets the depth for the center point offset of each face"
Component.Params.Input(4).Name = "Normalize"
Component.Params.Input(4).Description = "If true averages the vertex values per face, if false each new vertices parameters are associated to its origin vertex"
Component.Params.Input(5).Name = "Stellate"
Component.Params.Input(5).Description = "A unitized per vertex number which shifts the offset vector from vertex = 0 to face = 1 normal"
Component.Params.Input(6).Name = "Close"
Component.Params.Input(6).Description = "If true then additional faces and if needed vertices will be added to the mesh, covering the complete areas of the existing mesh"
Component.Params.Input(7).Name = "Optimize"
Component.Params.Input(7).Description = "If true, when faces are quad or tri based, a single face will be used about the face center, if false or per face vertex count is greater than 4 then a new offset vertex is added"
Component.Params.Input(8).Name = "Color [Vertex]"
Component.Params.Input(8).Description = "(If applied to a mesh a list of colors corresponding to each mesh face, if applied to a curve, a list of colors corresponding to each control point plus an additonal color value for the new averaged center"
Component.Params.Output(1).Name = "Mesh"
Component.Params.Output(1).Description = "If successful, a valid mesh"
If G IsNot Nothing Then
Dim bM, bP,bmC,biC As Boolean
bM = g.ObjectType = ObjectType.Mesh
bP = g.ObjectType = ObjectType.Curve
If (bM Or bP) Then
Dim msh As New mesh
Dim crv As curve
Dim av As point3d
Dim ac As color
Dim h,j,jj,k,u,v,w As Integer
Dim cv,cf As Integer
Dim x(),y() As Integer
Dim mv,fv,ev,tv As New list(Of Point3d)
Dim mf As Rhino.Geometry.Collections.MeshFaceList = Nothing
Dim mtv As Rhino.Geometry.Collections.MeshTopologyVertexList = Nothing
Dim mte As Rhino.Geometry.Collections.MeshTopologyEdgeList = Nothing
Dim mn As Rhino.Geometry.Collections.MeshVertexNormalList = Nothing
Dim mfn As Rhino.Geometry.Collections.MeshFaceNormalList = Nothing
Dim mc,tc,cc,fc As New list(Of color)
Dim xf As New list(Of meshface)
If clr.count() = 0 Then clr.add(color.LightGray) Else biC = True
If bm Then
'Start Deconstruct if Mesh
msh = g
If msh.Normals.Count() = 0 Then msh.Normals.ComputeNormals()
If msh.FaceNormals.Count() = 0 Then msh.FaceNormals.ComputeFaceNormals()
If i.count() = 0 Then I = Enumerable.Range(0, msh.Faces.Count()).ToList()
mv = msh.Vertices().ToPoint3dArray().tolist()
mtv = msh.TopologyVertices()
mf = msh.Faces()
mn = msh.Normals()
mn.UnitizeNormals()
mfn = msh.FaceNormals()
mfn.UnitizeFaceNormals()
cf = I.Count() - 1
'Assign Colors
If msh.VertexColors.Count() = 0 Then
msh.VertexColors.CreateMonotoneMesh(color.LightGray)
bmC = biC
Else
bmC = True
End If
'Assign fake edges
mc = msh.VertexColors().ToArray().ToList()
Else
'Start Deconstruct if Curve
crv = g
I.clear()
I.add(0)
Dim nc As nurbscurve
Dim pc As polyline
Dim nps As Rhino.Geometry.Collections.NurbsCurvePointList
nc = crv.ToNurbsCurve()
nps = nc.Points
pc = nc.Points.ControlPolygon
If (Not pc.IsClosed) Then pc.add(pc(0))
av = pc.CenterPoint
msh.Vertices.AddVertices(pc.ToArray())
msh.faces.addfaces(pc.TriangulateClosedPolyline())
msh.Vertices.Remove(pc.count() - 1, True)
msh.FaceNormals.ComputeFaceNormals()
msh.Normals.ComputeNormals()
msh.Normals.UnitizeNormals()
mv = msh.Vertices.ToPoint3dArray().tolist()
mtv = msh.TopologyVertices()
mn = msh.Normals()
mfn = msh.FaceNormals()
mfn(0) = avgVec(mn.toarray())
'Assign Colors
If bic Then bmC = True
mc = clr
If (clr.count() - 1) &lt; (mv.count() - 1) Then mc = matchClr(mc, mv.count() - 1)
ac = avgClr(mc.toarray())
If (mv.count() - 1) &gt; 3 Then o = False
cf = 0
End If
cv = mv.count() - 1
x = appendprepend(cv)
'Match variables and colors to vertex count
If (T0.count() - 1) &lt; cv Then T0 = matchDbl(T0, cv)
If (D.count() - 1) &lt; cv Then D = matchDbl(D, cv)
If (N.count() - 1) &lt; cv Then N = matchDbl(N, cv)
If (S.count() - 1) &lt; cv Then S = matchDbl(S, cv)
If (clr.count() - 1) &lt; cv Then clr = matchClr(clr, cv)
If biC Then fc = clr Else fc = mc
'Face based vertices
Dim xv(),mt() As Integer
Dim xc() As color
Dim xd,xn As Double
Dim txv(0) As vector3d
u = 1
v = mv.count()
If (c And (o = False)) Then v += cf + 1
For jj = 0 To I.count() - 1 Step 1
Dim tcv As New point3d
j = I(jj)
w = v + tv.count()
xd = 0
xn = 0
If bm Then
If mf(j).isquad() Then h = 4 Else h = 3
ReDim xv(h - 1)
ReDim xc(h - 1)
mt = mf.GetTopologicalVertices(j)
For k = 0 To h - 1 Step 1
xv(k) = mtv.MeshVertexIndices(mt(k))(0)
xc(k) = fc(xv(k))
Next
av = mf.GetFaceCenter(j)
ac = avgClr(xc)
Else
h = mv.count()
xv = Enumerable.Range(0, h).ToArray()
End If
For k = 0 To h - 1 Step 1
xd += D(xv(k))
xn += T0(xv(k))
Next
xd /= h
xn /= h
mfn(j) *= xd
y = appendprepend(h - 1)
For k = 1 To h Step 1
Dim td As Double = (evalN(D(xv(y(k))) * t0(xv(y(k))), xd * xn, N(xv(y(k)))))
txv(0) = mN(xv(y(k))) * td
'Define new per face vertices
tv.add(evalP(mv(xv(y(k))) + txv(0), evalP(mv(xv(y(k))), av + evalV(txv(0), mfn(j), t0(xv(y(k)))), t0(xv(y(k)))), S(xv(y(k)))))
tc.add(evalC(mc(xv(y(k))), ac, t0(xv(y(k)))))
tcv += tv.item(tv.count() - 1)
'Define new faces
xf.add(New meshface(xv(y(k)), xv(y(k + 1)), w + y(k + 1) * u, w + y(k) * u))
If (c And (o = False))Then
xf.add(New meshface(w + y(k + 1) * u, v + jj - cf - 1, w + y(k) * u))
End If
Next
If (c And o)Then
If h = 3 Then
xf.add(New meshface(w + 0 * u, w + 1 * u, w + 2 * u))
ElseIf h = 4 Then
xf.add(New meshface(w + 0 * u, w + 1 * u, w + 2 * u, w + 3 * u))
End If
Else
tcv /= h
fv.add(tcv)
cc.add(ac)
End If
Next
Dim om As New mesh
om.Vertices.AddVertices(mv)
If bmC Then om.VertexColors.AppendColors(mc.toarray())
If c Then
om.Vertices.AddVertices(fv)
If bmC Then om.VertexColors.AppendColors(cc.toarray())
End If
om.Vertices.AddVertices(tv.toarray())
If bmC Then om.VertexColors.AppendColors(tc.toarray())
om.Faces.AddFaces(xf.toarray())
If i.count() &gt; 0 Then om.Vertices.CullUnused()
If i.count() &gt; 1 Then om.Vertices.CullUnused()
A = om
End If
End If
</item>
<item name="UsingSource" type_name="gh_string" type_code="10">Imports System.IO
Imports System.Linq
Imports System.Data
Imports System.Drawing
Imports System.Reflection
Imports System.Windows.Forms
Imports System.Xml
Imports System.Xml.Linq
Imports Microsoft.VisualBasic
Imports System.Runtime.InteropServices
Imports Rhino.DocObjects
Imports Rhino.Collections
Imports GH_IO
Imports GH_IO.Serialization</item>
</items>
<chunks count="2">
<chunk name="Attributes">
<items count="2">
<item name="Bounds" type_name="gh_drawing_rectanglef" type_code="35">
<X>2924</X>
<Y>-667</Y>
<W>74</W>
<H>184</H>
</item>
<item name="Pivot" type_name="gh_drawing_pointf" type_code="31">
<X>2959</X>
<Y>-575</Y>
</item>
</items>
</chunk>
<chunk name="ParameterData">
<items count="13">
<item name="InputCount" type_name="gh_int32" type_code="3">9</item>
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<item name="InputId" index="1" type_name="gh_guid" type_code="9">84fa917c-1ed8-4db3-8be1-7bdc4a6495a2</item>
<item name="InputId" index="2" type_name="gh_guid" type_code="9">84fa917c-1ed8-4db3-8be1-7bdc4a6495a2</item>
<item name="InputId" index="3" type_name="gh_guid" type_code="9">84fa917c-1ed8-4db3-8be1-7bdc4a6495a2</item>
<item name="InputId" index="4" type_name="gh_guid" type_code="9">84fa917c-1ed8-4db3-8be1-7bdc4a6495a2</item>
<item name="InputId" index="5" type_name="gh_guid" type_code="9">84fa917c-1ed8-4db3-8be1-7bdc4a6495a2</item>
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