Delete AT_PANEL.PY

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# -*- coding: utf-8 -*-
from bpy.types import Panel
from . import cfg
# ---------------------------- Panel --------------------------------
class UIPANEL_PT_def(Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Array Tools"
class UIPANEL_PT_trans(UIPANEL_PT_def):
"""Panel containing the settings for translation, scale and rotation array"""
bl_label = "Array Tools"
@classmethod
def poll(cls, context):
return (len(context.selected_objects) > 0 and (context.object.mode == 'OBJECT'))
def draw(self, context):
layout = self.layout
scn = context.scene
my_prop = scn.arraytools_prop
row = layout.row()
row.operator('scene.at_op')
row = layout.row()
if not my_prop.already_start:
row.alignment = 'CENTER'
row.label(text="~ Click to begin ~")
else:
row.prop(my_prop, 'is_copy')
row.prop(my_prop, 'count')
box = layout.box()
box.label(text="Translation")
col = box.column()
split = col.split()
split.prop(my_prop, 'tr_offset')
split.prop(my_prop, 'tr_global')
row = layout.row()
row.prop(my_prop, 'at_pivot')
box = layout.box()
box.label(text="Scaling (%)")
col = box.column()
split = col.split()
split.prop(my_prop, 'sc_offset')
split.prop(my_prop, 'sc_global')
box = layout.box()
if scn.unit_settings.system_rotation == 'DEGREES':
box.label(text="Rotation (degrees)")
else:
box.label(text="Rotation (radians)")
split = box.split(factor=0.08)
col = split.column(align=True)
col.label(text='')
col.operator('scene.x360', text='X')
col.operator('scene.y360', text='Y')
col.operator('scene.z360', text='Z')
col = split.column()
col.prop(my_prop, 'rot_offset')
col = split.column()
col.prop(my_prop, 'rot_global')
box = layout.box()
row = box.row()
row.scale_y = 1.5
row.operator('scene.at_done')
row.operator('scene.at_cancel')
row = box.row()
row.scale_y = 0.3
row.alignment = 'CENTER'
row.label(text="~ Tansforms are NOT applied ~")
class UIPANEL_PT_rows(UIPANEL_PT_def):
"""Panel containing the row options"""
bl_parent_id = 'UIPANEL_PT_trans'
bl_label = 'Rows options'
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
my_prop = context.scene.arraytools_prop
if my_prop.already_start:
row = layout.row()
row.prop(my_prop, 'count')
row.prop(my_prop, 'row')
row = layout.row()
row.scale_y = 0.8
row.prop(my_prop, 'align', icon_only=True, expand=True)
row.prop(my_prop, 'alter')
row = layout.row()
row.alignment = 'CENTER'
row.scale_x = 1.5
row.scale_y = 0.6
row.label(text=" - Offset settings -")
row.scale_x = 0.8
row.operator('scene.at_reset_second')
layout.use_property_split = True
col = layout.column()
row = col.row(align=True)
row.prop(my_prop, 'tr_second')
col = layout.column()
row = col.row(align=True)
row.prop(my_prop, 'sc_second')
col = layout.column()
row = col.row(align=True)
row.prop(my_prop, 'rot_second')
row = layout.row()
row.scale_y = 0.5
row.label(text="Total : " + my_prop.total + " | current row : " + my_prop.erow)
"""
box = layout.box()
box.prop(my_prop, 'tr_second')
#row = layout.row()
box.prop(my_prop, 'sc_second')
#row = layout.row()
box.prop(my_prop, 'rot_second')
"""
class UIPANEL_PT_options(UIPANEL_PT_def):
"""Panel containing the random options"""
bl_parent_id = 'UIPANEL_PT_trans'
bl_label = 'Random options'
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
my_prop = context.scene.arraytools_prop
layout.enabled = my_prop.already_start
row = layout.row()
row.alignment = 'CENTER'
row.prop(my_prop, 'at_seed')
row = layout.row()
row.prop(my_prop, 'at_mode', expand=True)
row = layout.row()
if my_prop.at_mode == 'SIM':
row.prop(my_prop, 'at_is_tr')
row = layout.row()
row.prop(my_prop, 'tr_rand')
row = layout.row()
row.prop(my_prop, 'at_is_sc')
row = layout.row()
row.prop(my_prop, 'sc_rand')
row = layout.row()
row.prop(my_prop, 'at_is_rot')
row = layout.row()
row.prop(my_prop, 'rot_rand')
else:
row.label(text=' ')
row.label(text='X')
row.label(text='Y')
row.label(text='Z')
row = layout.row()
row.prop(my_prop, 'at_is_tr')
row.scale_x = 0.5
row.scale_y = 0.7
row.operator('scene.at_reset_tr')
row.operator('scene.fill_tr')
row = layout.row()
row.prop(my_prop, 'tr_min')
row = layout.row()
row.prop(my_prop, 'tr_max')
row = layout.row()
row.prop(my_prop, 'at_is_sc')
row.scale_x = 0.5
row.scale_y = 0.7
row.operator('scene.at_reset_sc')
row.operator('scene.fill_sc')
row = layout.row()
row.alignment = "CENTER"
row.scale_y = 0.7
row.prop(my_prop, 'sc_all')
row = layout.row(align=True)
row.label(text='min:')
row.prop(my_prop, 'sc_min_x', text='')
row.prop(my_prop, 'sc_min_y', text='')
row.prop(my_prop, 'sc_min_z', text='')
row = layout.row(align=True)
row.label(text='max:')
row.prop(my_prop, 'sc_max_x', text='')
row.prop(my_prop, 'sc_max_y', text='')
row.prop(my_prop, 'sc_max_z', text='')
row = layout.row()
row.prop(my_prop, "at_is_rot")
row.scale_x = 0.5
row.scale_y = 0.7
row.operator('scene.at_reset_rot')
row.operator('scene.fill_rot')
row = layout.row()
row.prop(my_prop, 'rot_min')
row = layout.row()
row.prop(my_prop, 'rot_max')