Delete RA_DRAW_UI.PY
This commit is contained in:
parent
9cff749091
commit
98094839ae
@ -1,125 +0,0 @@
|
|||||||
import bpy
|
|
||||||
import gpu
|
|
||||||
import blf
|
|
||||||
from gpu_extras.batch import batch_for_shader
|
|
||||||
|
|
||||||
|
|
||||||
def RA_modal_Draw(self, context, prefs):
|
|
||||||
height = bpy.context.region.height
|
|
||||||
width = bpy.context.region.width
|
|
||||||
CO = context.object
|
|
||||||
|
|
||||||
font_id = 0
|
|
||||||
|
|
||||||
#+ text
|
|
||||||
if CO.RA_Unq_mode == True:
|
|
||||||
blf.color (font_id,0.9,0.32,0.35,1)
|
|
||||||
else:
|
|
||||||
blf.color (font_id,0.85,0.85,0.85,1)
|
|
||||||
#* Offset
|
|
||||||
blf.position(font_id, (width/2) - 200, (height/2) - 250, 0)
|
|
||||||
blf.size(font_id, 20, 60)
|
|
||||||
blf.draw(font_id, ("{} {}".format("Offset: ",str(round(CO.RA_Offset, 2)))) )
|
|
||||||
|
|
||||||
#* Object Selectable
|
|
||||||
blf.position(font_id, (width/2) + 50, (height/2) - 250, 0)
|
|
||||||
|
|
||||||
blf.draw(font_id, ("{} {}".format("Selectable: ",str(CO.RA_Sel_Status))) )
|
|
||||||
|
|
||||||
#* Object Number "Count"
|
|
||||||
blf.position(font_id, (width/2) - 50, (height/2) - 250, 0)
|
|
||||||
if CO.RA_Unq_mode == True:
|
|
||||||
blf.color (font_id,0.5,0.5,0.5,1)
|
|
||||||
else:
|
|
||||||
blf.color (font_id,0.85,0.85,0.85,1)
|
|
||||||
|
|
||||||
blf.draw(font_id, ("{} {}".format("Count: ",str(round(CO.RA_ObjNum, 2)))) )
|
|
||||||
#* Show/Hide Help
|
|
||||||
blf.color (font_id,1,1,1,1)
|
|
||||||
text = "Show/Hide Help 'H'"
|
|
||||||
blf.position(font_id, (width/2 - blf.dimensions(font_id, text)[0] / 2), (height/2) - 230, 0)
|
|
||||||
|
|
||||||
blf.draw(font_id, text)
|
|
||||||
#+--------------------------------------------------------------+#
|
|
||||||
#* Unique Mode
|
|
||||||
blf.color (font_id,0.8,0.4,0.0,1)
|
|
||||||
text = "Unique Mode: "
|
|
||||||
blf.position(font_id, (width/2 - 84), (height/2) - 270, 0)
|
|
||||||
blf.draw(font_id, text)
|
|
||||||
#-------------------------#
|
|
||||||
if CO.RA_Unq_mode == True:
|
|
||||||
blf.color (font_id,0.1,0.94,0.4,1)
|
|
||||||
unq_text = "Active"
|
|
||||||
else:
|
|
||||||
blf.color (font_id,0.6,0.1,0.0,1)
|
|
||||||
unq_text = "--------"
|
|
||||||
blf.position(font_id, (width/2 + 34), (height/2) - 270, 0)
|
|
||||||
blf.draw(font_id, unq_text)
|
|
||||||
#+--------------------------------------------------------------+#
|
|
||||||
#* Help
|
|
||||||
blf.color (font_id,0.6,1,0.6,1)
|
|
||||||
if prefs.modal_help == True:
|
|
||||||
lines = ["Reset 'R'",
|
|
||||||
"Apply 'A'",
|
|
||||||
"Join 'J' ends radial mode and merges all objects",
|
|
||||||
"Grab 'G'",
|
|
||||||
"Unique Mode 'Q' unlinks objects data block",
|
|
||||||
"'RMB' and Esc to Cancel",
|
|
||||||
"'Shift' to snap offset",
|
|
||||||
"'Mouse Wheel' Increase/Decrease Count"
|
|
||||||
]
|
|
||||||
for index, l in enumerate(lines):
|
|
||||||
text = l
|
|
||||||
blf.position(font_id, (width/2) - 200, (height/2 -200) + 20 * index, 0)
|
|
||||||
|
|
||||||
blf.draw(font_id, text)
|
|
||||||
|
|
||||||
def RA_draw_B(self, context, prefs):
|
|
||||||
height = bpy.context.region.height
|
|
||||||
width = bpy.context.region.width
|
|
||||||
CO = bpy.context.object
|
|
||||||
#+-----------------------------------------------------------------------+#
|
|
||||||
vertices = (
|
|
||||||
(width/2 - 80 , height/2 - 215),(width/2 + 80, height/2 - 215),
|
|
||||||
(width/2 - 90, height/2 - 233),( width/2 + 90, height/2 - 233) )
|
|
||||||
|
|
||||||
indices = (
|
|
||||||
(0, 1, 2), (2, 1, 3))
|
|
||||||
|
|
||||||
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
|
|
||||||
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
|
|
||||||
|
|
||||||
shader.bind()
|
|
||||||
|
|
||||||
shader.uniform_float("color", (0.8,0.4,0.0,1))
|
|
||||||
batch.draw(shader)
|
|
||||||
#+-----------------------------------------------------------------------+#
|
|
||||||
vertices = (
|
|
||||||
(width/2 - 216 , height/2 - 234),(width/2 + 206, height/2 - 234),
|
|
||||||
(width/2 - 220, height/2 - 254),( width/2 + 200, height/2 - 254) )
|
|
||||||
|
|
||||||
indices = (
|
|
||||||
(0, 1, 2), (2, 1, 3))
|
|
||||||
|
|
||||||
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
|
|
||||||
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
shader.bind()
|
|
||||||
shader.uniform_float("color", (0.15,0.15,0.15,1))
|
|
||||||
batch.draw(shader)
|
|
||||||
#+-----------------------------------------------------------------------+#
|
|
||||||
vertices = (
|
|
||||||
(width/2 - 96 , height/2 - 253),(width/2 + 96, height/2 - 253),
|
|
||||||
(width/2 - 86, height/2 - 274),( width/2 + 86, height/2 - 274) )
|
|
||||||
|
|
||||||
indices = (
|
|
||||||
(0, 1, 2), (2, 1, 3))
|
|
||||||
|
|
||||||
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
|
|
||||||
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
|
|
||||||
|
|
||||||
shader.bind()
|
|
||||||
shader.uniform_float("color", (0.15,0.15,0.15,1))
|
|
||||||
batch.draw(shader)
|
|
Loading…
Reference in New Issue
Block a user