Delete AT_CALC_FUNC.PY
This commit is contained in:
parent
5b1aad6ca4
commit
f0c51b14d7
@ -1,164 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import bpy
|
||||
import math
|
||||
import random
|
||||
|
||||
from mathutils import Matrix
|
||||
from mathutils import Vector
|
||||
|
||||
from . import cfg
|
||||
|
||||
|
||||
def at_random_fill(min, max):
|
||||
first = random.uniform(min, max)
|
||||
second = random.uniform(min, max)
|
||||
if first <= second:
|
||||
return(first, second)
|
||||
else:
|
||||
return(second, first)
|
||||
|
||||
|
||||
def at_random(seed, totalc, totalr, mint, maxt, mins, maxs, minr, maxr, btr, bsc, brot, uniform,
|
||||
tr1, tr2, sc1, sc2, r1, r2, pivot, varia, valign):
|
||||
"""Random function for translation, scale and rotation,
|
||||
seed : seed for random
|
||||
totalc : number of elements in column
|
||||
totalr : number of elements in row
|
||||
mint : minimum for translation
|
||||
maxt : maximum for translation
|
||||
mins : minimum for scale
|
||||
maxs : maximum for scale
|
||||
minr : minimum for rotation
|
||||
maxr : maximun for rotation
|
||||
btr : (boolean) use translation or not
|
||||
bsc : (boolean) use scale or not
|
||||
brot : (boolean) use rotation or not
|
||||
uniform : (boolean) use uniform scale or not
|
||||
tr1 : translation offset of the column
|
||||
tr2 : translation offset of the row
|
||||
sc1 : scale offset of the column
|
||||
sc2 : scale offset of the row
|
||||
r1 : rotation offset of the column
|
||||
r2 : rotation offset of the row
|
||||
pivot : pivot
|
||||
varia : variation of rows
|
||||
valign : Vector of align of rows
|
||||
"""
|
||||
random.seed(seed)
|
||||
tr, sc, rot = [0, 0, 0], [0, 0, 0], [0, 0, 0]
|
||||
xyz_vec = (x_axis(), y_axis(), z_axis())
|
||||
ref_name = cfg.atools_objs[0][0]
|
||||
for j in range(totalr):
|
||||
for k in range(totalc + j*varia):
|
||||
elem_name = cfg.atools_objs[j][k]
|
||||
if elem_name == ref_name:
|
||||
continue
|
||||
elem = bpy.data.objects[elem_name]
|
||||
for i in range(3):
|
||||
tr[i] = random.uniform(mint[i], maxt[i])
|
||||
sc[i] = random.uniform(mins[i]/100, maxs[i]/100)
|
||||
rot[i] = random.uniform(minr[i], maxr[i])
|
||||
if uniform:
|
||||
sc[0] = sc[1] = sc[2]
|
||||
mt = Matrix.Translation(tr)
|
||||
ms = Matrix.Scale(sc[0], 4, (1, 0, 0)) @ Matrix.Scale(sc[1], 4, (0, 1, 0)) @ Matrix.Scale(sc[2], 4, (0, 0, 1))
|
||||
mr = Matrix.Rotation(rot[0], 4, (1, 0, 0)) @ Matrix.Rotation(rot[1], 4, (0, 1, 0)) @ Matrix.Rotation(rot[2], 4, (0, 0, 1))
|
||||
|
||||
# recalculate the position...
|
||||
vt, vs, vr = tsr(cfg.ref_mtx, k, j, tr1, tr2, sc1, sc2, Vector(r1), Vector(r2), valign)
|
||||
|
||||
if pivot is not None:
|
||||
emat = at_all_in_one(cfg.ref_mtx, vr, xyz_vec, vt, vs, pivot.location)
|
||||
else:
|
||||
emat = at_all_in_one(cfg.ref_mtx, vr, xyz_vec, vt, vs, cfg.ref_mtx.translation)
|
||||
elem.matrix_world = emat
|
||||
if btr:
|
||||
elem.matrix_world @= mt
|
||||
if bsc:
|
||||
elem.matrix_world @= ms
|
||||
if brot:
|
||||
elem.matrix_world @= mr
|
||||
|
||||
def x_axis():
|
||||
"""Get the x axis"""
|
||||
return Vector((1.0, 0.0, 0.0))
|
||||
|
||||
|
||||
def y_axis():
|
||||
"""Get the y axis"""
|
||||
return Vector((0.0, 1.0, 0.0))
|
||||
|
||||
|
||||
def z_axis():
|
||||
"""Get the z axis"""
|
||||
return Vector((0.0, 0.0, 1.0))
|
||||
|
||||
|
||||
def xyz_axis():
|
||||
"""Get the xyz axis"""
|
||||
return Vector((1.0, 1.0, 1.0))
|
||||
|
||||
|
||||
def at_all_in_one(ref, angle, vecxyz, vec_tr, vec_sc, pivot):
|
||||
"""Return the matrix of transformations"""
|
||||
# Matrix is composed by location @ rotation @ scale
|
||||
loc_ref, rot_ref, sc_ref = ref.decompose()
|
||||
# ref_location = bpy.data.objects[cfg.atools_objs[0][0]].location
|
||||
|
||||
loc_ma = Matrix.Translation(loc_ref)
|
||||
rot_ma = rot_ref.to_matrix().to_4x4()
|
||||
sc_ma = Matrix.Scale(sc_ref[0], 4, (1, 0, 0)) @ Matrix.Scale(sc_ref[1], 4, (0, 1, 0)) @ Matrix.Scale(sc_ref[2], 4, (0, 0, 1))
|
||||
|
||||
mt = Matrix.Translation(pivot - loc_ref)
|
||||
mr = Matrix.Rotation(angle[0], 4, vecxyz[0]) @ Matrix.Rotation(angle[1], 4, vecxyz[1]) @ Matrix.Rotation(angle[2], 4, vecxyz[2])
|
||||
mra = mt @ mr @ mt.inverted()
|
||||
|
||||
trm = Matrix.Translation(vec_tr)
|
||||
scm = Matrix.Scale(vec_sc[0], 4, (1, 0, 0)) @ Matrix.Scale(vec_sc[1], 4, (0, 1, 0)) @ Matrix.Scale(vec_sc[2], 4, (0, 0, 1))
|
||||
|
||||
if pivot == loc_ref:
|
||||
mw = loc_ma @ rot_ma @ trm @ scm @ sc_ma @ mr
|
||||
else:
|
||||
mw = loc_ma @ mra @ rot_ma @ trm @ scm @ sc_ma
|
||||
return mw
|
||||
|
||||
|
||||
def fill_rotation(context):
|
||||
prop = context.scene.arraytools_prop
|
||||
offset = prop.rot_offset
|
||||
|
||||
for i in range(3):
|
||||
if offset[i] == 0.0:
|
||||
prop.rot_min[i], prop.rot_max[i] = at_random_fill(-math.pi, math.pi)
|
||||
else:
|
||||
prop.rot_min[i], prop.rot_max[i] = at_random_fill(-offset[i]*2, offset[i]*2)
|
||||
|
||||
|
||||
def sum_serie(n, factor):
|
||||
"""Return the sum of the serie 1+2+3+4+...+n
|
||||
with a factor
|
||||
"""
|
||||
return ((n * (n - 1)) / 2) * factor
|
||||
|
||||
|
||||
# (T)ranslate (S)cale (R)otation vector
|
||||
def tsr(mat, col, row, tcol, trow, scol, srow, rcol, rrow, ralign):
|
||||
"""Retrieve the translation, scale and rotation vector according
|
||||
to the position in the array
|
||||
mat : matrix of the reference object
|
||||
col : position in column
|
||||
row : position in row
|
||||
tcol : translate offset in column
|
||||
trow : translate offset in row
|
||||
scol : scale offset in column
|
||||
srow : scale offset in row
|
||||
rcol : rotation offset in column
|
||||
rrow : rotation offset in row
|
||||
ralign : row align
|
||||
"""
|
||||
translate = col * tcol + row * trow + row * ralign
|
||||
rotate = col * Vector(rcol) + row * Vector(rrow)
|
||||
s1 = col * (mat.to_scale() - (scol/100))
|
||||
s2 = row * (mat.to_scale() - (srow/100))
|
||||
scale = xyz_axis() - s1 - s2
|
||||
return translate, scale, rotate
|
Loading…
Reference in New Issue
Block a user