shader O____PACTAM___O____MATCAP____O ( string O____EGAMI___O____IMAGE____O="C:\GPJ.GNP.O____EGAMI___O____IMAGE____O.PNG.JPG", output color result=1. ) { vector O____AREMAC_LAMRON____O____NORMAL_CAMERA____O=transform("common","camera",N); float O____U_LAMRON____O____NORMAL_U____O=clamp(O____AREMAC_LAMRON____O____NORMAL_CAMERA____O[0]*.5+.5,.0,1.); float O____V_LAMRON____O____NORMAL_V____O=clamp(O____AREMAC_LAMRON____O____NORMAL_CAMERA____O[1]*.5+.5,.0,1.); color O____ROLOC_TUPTUO____O____OUTPUT_COLOR____O=texture(O____EGAMI___O____IMAGE____O,O____U_LAMRON____O____NORMAL_U____O,O____V_LAMRON____O____NORMAL_V____O); result = O____ROLOC_TUPTUO____O____OUTPUT_COLOR____O; }