shader O_REDAHS_OITAR_GNICAF_TOOR_DAUQ_REWOP_EBUC_1_MORF_DEREWOL_FO_EGNAR_EULAV_1_SUNIM_IP_GOL_SUNIM_1_O_1_MINUS_LOG_PI_MINUS_1_VALUE_RANGE_OF_LOWERED_FROM_1_CUBE_POWER_QUAD_ROOT_FACING_RATIO_SHADER_O ( float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))), float O_SENTHGIRB_O_BRIGHTNES_O=log((4.*atan(1.))-1.), float O_REWOP_O_POWER_O = 3., float O_REWOP_TOOR_O_ROOT_POWER_O = 4., output float O_REDAHS_O_SHADER_O=0.0 ) { O_REDAHS_O_SHADER_O= ( pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),O_REWOP_O_POWER_O)),pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.)) * (1.-O_SENTHGIRB_O_BRIGHTNES_O) +1. - (1.-O_SENTHGIRB_O_BRIGHTNES_O) ) ; }