shader O_REDAHS_EDOC_RETROHS_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_SHORTER_CODE_SHADER_O ( float O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O = 4.5, output float O_REDAHS_O_SHADER_O = 0.0 ) { O_REDAHS_O_SHADER_O = ( pow ( dot(N,I) , 1. / ( 1.5 ) ) * ((1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O) ) + ( 1.- (1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O) ) ) ; }