O-/𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪𔗢⚪∣⚪𔗢⚪𖣠⚪𔗢⚪ᗝ⚪𔗢⚪𖣠⚪𔗢⚪∣⚪𔗢⚪𖣠⚪𔗢⚪Ẏ⚪𔗢⚪𖣠⚪𔗢⚪𖣓⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪🞋⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖣓⚪𔗢⚪𖣠⚪𔗢⚪Ẏ⚪𔗢⚪𖣠⚪𔗢⚪∣⚪𔗢⚪𖣠⚪𔗢⚪ᗝ⚪𔗢⚪𖣠⚪𔗢⚪∣⚪𔗢⚪𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠/𖣠⚪𔗢⚪✤⚪𔗢⚪𖣠⚪𔗢⚪ᴥ⚪𔗢⚪𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪𔗢⚪𖣓⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪🞋⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖣓⚪𔗢⚪𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪𔗢⚪ᴥ⚪𔗢⚪𖣠⚪𔗢⚪✤⚪𔗢⚪𖣠/𖣠⚪𔗢⚪ᗱᗴ⚪𔗢⚪𖣠⚪𔗢⚪ᴥ⚪𔗢⚪𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪𔗢⚪ᗯ⚪𔗢⚪𖣠⚪𔗢⚪✤⚪𔗢⚪𖣠⚪𔗢⚪ꗳ⚪𔗢⚪𖣠⚪𔗢⚪Ⓞ⚪𔗢⚪𖣠⚪𔗢⚪ᔓᔕ⚪𔗢⚪𖣠⚪𔗢⚪𖣓⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪🞋⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖡼⚪𔗢⚪𖣠⚪𔗢⚪𖣓⚪𔗢⚪𖣠⚪𔗢⚪ᔓᔕ⚪𔗢⚪𖣠⚪𔗢⚪Ⓞ⚪𔗢⚪𖣠⚪𔗢⚪ꗳ⚪𔗢⚪𖣠⚪𔗢⚪✤⚪𔗢⚪𖣠⚪𔗢⚪ᗯ⚪𔗢⚪𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪𔗢⚪ᴥ⚪𔗢⚪𖣠⚪𔗢⚪ᗱᗴ⚪𔗢⚪𖣠/⚪ЭЄ⚪ᗩ⚪Н⚪ߦ⚪ᗱᗴ⚪ᙏ⚪ЭЄ⚪Ⓞ⚪ߦ⚪✤⚪𖡼⚪𖡼⚪𖡼⚪𖡼⚪𖡼⚪𖡼⚪✤⚪ߦ⚪Ⓞ⚪ЭЄ⚪ᙏ⚪ᗱᗴ⚪ߦ⚪Н⚪ᗩ⚪ЭЄ⚪/⠀⠀⠀⠀ⵙ⠀ᔓᔕ⠀ⵙ⠀ᒍᒐ⠀ⵙ⠀◌⠀ⵙ⠀ИN⠀ⵙ⠀Ⓞ⠀ⵙ⠀ᕤᕦ⠀ⵙ⠀人⠀ⵙ⠀ᙁ⠀ⵙ⠀Ⓞ⠀ⵙ⠀ߦ⠀ⵙ⠀⠀⊚⠀⠀ⵙ⠀◌⠀ⵙ⠀⠀⊚⠀⠀ⵙ⠀◌⠀ⵙ⠀⠀⠀⠀⚪⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀⚪⠀⠀⠀⠀ⵙ⠀◌⠀ⵙ⠀⠀⊚⠀⠀ⵙ⠀◌⠀ⵙ⠀⠀⊚⠀⠀ⵙ⠀ߦ⠀ⵙ⠀Ⓞ⠀ⵙ⠀ᙁ⠀ⵙ⠀人⠀ⵙ⠀ᕤᕦ⠀ⵙ⠀Ⓞ⠀ⵙ⠀ИN⠀ⵙ⠀◌⠀ⵙ⠀ᒍᒐ⠀ⵙ⠀ᔓᔕ⠀ⵙ⠀⠀⠀⠀/TXT..⠀⠀⠀⠀ⵙ⠀Ⓞ⠀ⵙ⠀⠀⠀⠀⊚⠀⠀⠀⠀ⵙ⠀ᔓᔕ⠀ⵙ⠀ᒍᒐ⠀ⵙ⠀◌⠀ⵙ⠀ИN⠀ⵙ⠀Ⓞ⠀ⵙ⠀ᕤᕦ⠀ⵙ⠀人⠀ⵙ⠀ᙁ⠀ⵙ⠀Ⓞ⠀ⵙ⠀ߦ⠀ⵙ⠀⠀⊚⠀⠀ⵙ⠀◌⠀ⵙ⠀⠀⊚⠀⠀ⵙ⠀◌⠀ⵙ⠀⠀⠀⠀⚪⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀⚪⠀⠀⠀⠀ⵙ⠀◌⠀ⵙ⠀⠀⊚⠀⠀ⵙ⠀◌⠀ⵙ⠀⠀⊚⠀⠀ⵙ⠀ߦ⠀ⵙ⠀Ⓞ⠀ⵙ⠀ᙁ⠀ⵙ⠀人⠀ⵙ⠀ᕤᕦ⠀ⵙ⠀Ⓞ⠀ⵙ⠀ИN⠀ⵙ⠀◌⠀ⵙ⠀ᒍᒐ⠀ⵙ⠀ᔓᔕ⠀ⵙ⠀⠀⠀⠀⊚⠀⠀⠀⠀ⵙ⠀Ⓞ⠀ⵙ⠀⠀⠀⠀..TXT
2024-02-29 05:21:18 +00:00

1 line
43 KiB
Plaintext

{"properties":{"frame":0,"maxFrame":5824,"maxFrameLocked":true,"realtimeState":true,"mainCameraPath":"/O_STHGIL_O_LIGHTS_O/O_STHGIL_O_LIGHTS_O:parentedOutputs/O_YRTEMOEG_O_GEOMETRY_O/O_YRTEMOEG_O_GEOMETRY_O:parentedOutputs/O_SAREMAC_O_CAMERAS_O/O_SAREMAC_O_CAMERAS_O:sopGroup/O_AREMAC_WEIWERP_O_PREWIEW_CAMERA_O","versions":{"polygonjs":"1.4.3"}},"root":{"type":"root","nodes":{"O_ENECS_O_SCENE_O":{"type":"scene","params":{"bgColor":{"raw_input":[0,".958",".487"],"overriden_options":{"conversion":"sRGB -> linear"}},"bgTexture":"../O_NOITISOPMOC_O_COMPOSITION_O/O____ROLOC_ETIHW____O____WHITE_COLOR____O","fogType":0,"fogColor":{"raw_input":[0,0.958,0.487],"overriden_options":{"conversion":"no conversion"}},"fogDensity":0},"inputs":["O_SAREMAC_O_CAMERAS_O"]},"O_YRTEMOEG_O_GEOMETRY_O":{"type":"geo","nodes":{"O_XOB_O_BOX_O":{"type":"box"},"O_EDIWIDBUS_O_SUBDIWIDE_O":{"type":"subdivide","params":{"subdivisions":4},"inputs":["O_XOB_O_BOX_O"]},"O_EREHPS_O_SPHERE_O":{"type":"sphere","params":{"radius":".5","resolution":[64,64]}},"O_YAR_O_RAY_O":{"type":"ray","params":{"mode":1,"direction":[1,1,1]},"inputs":["O_EDIWIDBUS_O_SUBDIWIDE_O","O_EREHPS_O_SPHERE_O"]},"O_SLAMRON_O_NORMALS_O":{"type":"normals","params":{"x":0.35},"inputs":["O_EGREM_O_MERGE_O"]},"O_YLPA_LAIRETAM_O_MATERIAL_APLY_O":{"type":"material","params":{"material":"../O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O"},"inputs":["O_SLAMRON_O_NORMALS_O"],"flags":{"display":true}},"O_TEN_LAIRETAM_O_MATERIAL_NET_O":{"type":"materialsNetwork","nodes":{"O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O":{"type":"meshStandardBuilder","nodes":{"O_SLABOLG_O_GLOBALS_O":{"type":"globals"},"O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O":{"type":"normalize","params":{"in":{"type":"vector3","default_value":[0,0,0],"options":{"spare":true,"editable":false}}},"inputs":[{"index":0,"inputName":"in","node":"O_SLABOLG_O_GLOBALS_O","output":"cameraPosition"}],"connection_points":{"in":[{"name":"in","type":"vec3"}],"out":[{"name":"normalized","type":"vec3"}]}},"O_TUPTUO_O_OUTPUT_O":{"type":"output","inputs":[null,null,{"index":2,"inputName":"color","node":"O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O","output":"vec3"}]},"O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O":{"type":"normalize","params":{"in":{"type":"vector3","default_value":[0,0,0],"options":{"spare":true,"editable":false}}},"inputs":[{"index":0,"inputName":"in","node":"O_SLABOLG_O_GLOBALS_O","output":"normal"}],"connection_points":{"in":[{"name":"in","type":"vec3"}],"out":[{"name":"normalized","type":"vec3"}]}},"O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O":{"type":"dot","params":{"vec0":{"type":"vector3","default_value":[0,0,0],"options":{"spare":true,"editable":false}},"vec1":{"type":"vector3","default_value":[0,0,0],"options":{"spare":true,"editable":false}}},"inputs":[{"index":0,"inputName":"vec0","node":"O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O","output":"normalized"},{"index":1,"inputName":"vec1","node":"O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O","output":"normalized"}],"connection_points":{"in":[{"name":"vec0","type":"vec3"},{"name":"vec1","type":"vec3"}],"out":[{"name":"val","type":"float"}]}},"O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O":{"type":"floatToVec3","params":{"x":{"overriden_options":{}},"y":{"overriden_options":{}},"z":{"overriden_options":{}}},"inputs":[{"index":0,"inputName":"x","node":"O_1_LUN_O_NUL_1_O","output":"val"},{"index":1,"inputName":"y","node":"O_1_LUN_O_NUL_1_O","output":"val"},{"index":2,"inputName":"z","node":"O_1_LUN_O_NUL_1_O","output":"val"}]},"O_1_LUN_O_NUL_1_O":{"type":"null","params":{"in":{"type":"float","default_value":0,"options":{"spare":true,"editable":false}}},"inputs":[{"index":0,"inputName":"in","node":"O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O","output":"val"}],"connection_points":{"in":[{"name":"in","type":"float"}],"out":[{"name":"val","type":"float"}]}}},"params":{"emissive":{"raw_input":[1,1,1],"overriden_options":{"conversion":"no conversion"}},"emissiveIntensity":0,"roughness":0,"doubleSided":1,"shadowDoubleSided":1,"premultipliedAlpha":1},"persisted_config":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O-main","type":"MeshStandardMaterial","name":"/O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O","color":16711422,"roughness":0,"metalness":0,"emissive":16711422,"envMapIntensity":1,"side":2,"depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680,"premultipliedAlpha":true,"fog":false},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false},"customMaterials":{"customDepthMaterial":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O-customDepthMaterial","type":"MeshDepthMaterial","name":"customDepthMaterial","side":2,"depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680,"depthPacking":3201},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false}},"customDistanceMaterial":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O-customDistanceMaterial","type":"MeshDistanceMaterial","name":"customDistanceMaterial","side":2,"depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false}},"customDepthDOFMaterial":{"material":{"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},"uuid":"/O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O-customDepthDOFMaterial","type":"MeshDepthMaterial","name":"customDepthDOFMaterial","side":2,"depthFunc":3,"depthTest":true,"depthWrite":true,"colorWrite":true,"stencilWrite":false,"stencilWriteMask":255,"stencilFunc":519,"stencilRef":0,"stencilFuncMask":255,"stencilFail":7680,"stencilZFail":7680,"stencilZPass":7680,"depthPacking":3200},"onBeforeCompileDataJSONWithoutShaders":{"paramConfigs":[],"timeDependent":false,"resolutionDependent":false,"raymarchingLightsWorldCoordsDependent":false}}}}},"O_PACTAM_HSEM_O_MESH_MATCAP_O":{"type":"meshMatcap","params":{"useMatcapMap":1,"matcapMap":"../../../O_NOITISOPMOC_O_COMPOSITION_O/O_EGAMI_O_IMAGE_O"}}}},"O_ENALP_O_PLANE_O":{"type":"plane","params":{"size":[3,3],"direction":[0,0,1],"center":[0,0,"-.5"]}},"O_EGREM_O_MERGE_O":{"type":"merge","inputs":["O_ENALP_O_PLANE_O","O_EREHPS_O_SPHERE_O"]}},"params":{"matrixAutoUpdate":1,"CADLinearTolerance":{"overriden_options":{"callback":"{}"}},"CADAngularTolerance":{"overriden_options":{"callback":"{}"}},"CADCurveAbscissa":{"overriden_options":{"callback":"{}"}},"CADCurveTolerance":{"overriden_options":{"callback":"{}"}},"CADDisplayEdges":{"overriden_options":{"callback":"{}"}},"CADEdgesColor":{"overriden_options":{"callback":"{}"}},"CADDisplayMeshes":{"overriden_options":{"callback":"{}"}},"CADMeshesColor":{"overriden_options":{"callback":"{}"}},"CADWireframe":{"overriden_options":{"callback":"{}"}},"CSGFacetAngle":{"overriden_options":{"callback":"{}"}},"CSGLinesColor":{"overriden_options":{"callback":"{}"}},"CSGMeshesColor":{"overriden_options":{"callback":"{}"}},"CSGWireframe":{"overriden_options":{"callback":"{}"}}},"inputs":["O_STHGIL_O_LIGHTS_O"],"flags":{"display":true}},"O_NOITISOPMOC_O_COMPOSITION_O":{"type":"copNetwork","nodes":{"O____ROLOC_ETIHW____O____WHITE_COLOR____O":{"type":"color"},"O_EGAMI_O_IMAGE_O":{"type":"image","params":{"url":"http://iili.io/HhB9OVj.md.png","encoding":3001,"type":1020,"checkFileType":0}}}},"O_STHGIL_O_LIGHTS_O":{"type":"geo","nodes":{"O____THGIL_TNEIBMA____O____AMBIENT_LIGHT____O":{"type":"ambientLight","params":{"color":{"overriden_options":{"conversion":"no conversion"}}},"flags":{"display":true}}},"params":{"matrixAutoUpdate":1,"CADLinearTolerance":{"overriden_options":{"callback":"{}"}},"CADAngularTolerance":{"overriden_options":{"callback":"{}"}},"CADCurveAbscissa":{"overriden_options":{"callback":"{}"}},"CADCurveTolerance":{"overriden_options":{"callback":"{}"}},"CADDisplayEdges":{"overriden_options":{"callback":"{}"}},"CADEdgesColor":{"overriden_options":{"conversion":"no conversion","callback":"{}"}},"CADDisplayMeshes":{"overriden_options":{"callback":"{}"}},"CADMeshesColor":{"overriden_options":{"callback":"{}"}},"CADWireframe":{"overriden_options":{"callback":"{}"}},"CSGFacetAngle":{"overriden_options":{"callback":"{}"}},"CSGLinesColor":{"overriden_options":{"callback":"{}"}},"CSGMeshesColor":{"overriden_options":{"callback":"{}"}},"CSGWireframe":{"overriden_options":{"callback":"{}"}}},"flags":{"display":true}},"O_SAREMAC_O_CAMERAS_O":{"type":"geo","nodes":{"O_AREMAC_WEIWERP_O_PREWIEW_CAMERA_O":{"type":"orthographicCamera","params":{"near":0,"far":256,"position":[0,0,4]},"flags":{"display":true}},"O_AREMAC_REDNER_O_RENDER_CAMERA_O":{"type":"orthographicCamera","params":{"near":0,"far":256,"position":[-4,0,0],"showHelper":1}},"O_HCTIWS_O_SWITCH_O":{"type":"switch","inputs":["O_AREMAC_WEIWERP_O_PREWIEW_CAMERA_O","O_AREMAC_REDNER_O_RENDER_CAMERA_O"]},"O_SLORTNOC_AREMAC_O_CAMERA_CONTROLS_O":{"type":"cameraControls","nodes":{"O_SLORTNOC_TIBRO_AREMAC_O_CAMERA_ORBIT_CONTROLS_O":{"type":"cameraOrbitControls","params":{"damping":0,"maxDistance":256,"target":[0.3499757007354395,-0.14917525464244377,-0.2877709884454]}}},"params":{"node":"O_SLORTNOC_TIBRO_AREMAC_O_CAMERA_ORBIT_CONTROLS_O"},"inputs":["O_HCTIWS_O_SWITCH_O"]},"O_ENECS_REDNER_AREMAC_O_CAMERA_RENDER_SCENE_O":{"type":"cameraRenderScene","params":{"node":"../../O_ENECS_O_SCENE_O"},"inputs":["O_SLORTNOC_AREMAC_O_CAMERA_CONTROLS_O"],"flags":{"bypass":true}}},"params":{"matrixAutoUpdate":1,"CADLinearTolerance":{"overriden_options":{"callback":"{}"}},"CADAngularTolerance":{"overriden_options":{"callback":"{}"}},"CADCurveAbscissa":{"overriden_options":{"callback":"{}"}},"CADCurveTolerance":{"overriden_options":{"callback":"{}"}},"CADDisplayEdges":{"overriden_options":{"callback":"{}"}},"CADEdgesColor":{"overriden_options":{"callback":"{}"}},"CADDisplayMeshes":{"overriden_options":{"callback":"{}"}},"CADMeshesColor":{"overriden_options":{"callback":"{}"}},"CADWireframe":{"overriden_options":{"callback":"{}"}},"CSGFacetAngle":{"overriden_options":{"callback":"{}"}},"CSGLinesColor":{"overriden_options":{"callback":"{}"}},"CSGMeshesColor":{"overriden_options":{"callback":"{}"}},"CSGWireframe":{"overriden_options":{"callback":"{}"}}},"inputs":["O_YRTEMOEG_O_GEOMETRY_O"],"flags":{"display":true}}},"params":{"mainCameraPath":"/O_STHGIL_O_LIGHTS_O/O_STHGIL_O_LIGHTS_O:parentedOutputs/O_YRTEMOEG_O_GEOMETRY_O/O_YRTEMOEG_O_GEOMETRY_O:parentedOutputs/O_SAREMAC_O_CAMERAS_O/O_SAREMAC_O_CAMERAS_O:sopGroup/O_AREMAC_WEIWERP_O_PREWIEW_CAMERA_O"}},"ui":{"nodes":{"O_ENECS_O_SCENE_O":{"pos":[-50,-100]},"O_YRTEMOEG_O_GEOMETRY_O":{"pos":[-50,-300],"selection":["O_YLPA_LAIRETAM_O_MATERIAL_APLY_O"],"nodes":{"O_XOB_O_BOX_O":{"pos":[0,-50]},"O_EDIWIDBUS_O_SUBDIWIDE_O":{"pos":[0,50]},"O_EREHPS_O_SPHERE_O":{"pos":[250,100]},"O_YAR_O_RAY_O":{"pos":[0,150]},"O_SLAMRON_O_NORMALS_O":{"pos":[0,400]},"O_YLPA_LAIRETAM_O_MATERIAL_APLY_O":{"pos":[0,500]},"O_TEN_LAIRETAM_O_MATERIAL_NET_O":{"pos":[0,600],"selection":["O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O"],"nodes":{"O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O":{"pos":[0,-350],"nodes":{"O_SLABOLG_O_GLOBALS_O":{"pos":[-150,-150]},"O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O":{"pos":[-50,50]},"O_TUPTUO_O_OUTPUT_O":{"pos":[350,-500]},"O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O":{"pos":[-50,-100]},"O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O":{"pos":[50,-50]},"O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O":{"pos":[250,-300]},"O_1_LUN_O_NUL_1_O":{"pos":[150,-200]}}},"O_PACTAM_HSEM_O_MESH_MATCAP_O":{"pos":[0,-200]}}},"O_ENALP_O_PLANE_O":{"pos":[-250,150]},"O_EGREM_O_MERGE_O":{"pos":[0,250]}}},"O_NOITISOPMOC_O_COMPOSITION_O":{"pos":[-50,50],"nodes":{"O____ROLOC_ETIHW____O____WHITE_COLOR____O":{"pos":[-100,-50]},"O_EGAMI_O_IMAGE_O":{"pos":[-100,100]}}},"O_STHGIL_O_LIGHTS_O":{"pos":[-50,-400],"nodes":{"O____THGIL_TNEIBMA____O____AMBIENT_LIGHT____O":{"pos":[100,200]}}},"O_SAREMAC_O_CAMERAS_O":{"pos":[-50,-200],"nodes":{"O_AREMAC_WEIWERP_O_PREWIEW_CAMERA_O":{"pos":[0,-50]},"O_AREMAC_REDNER_O_RENDER_CAMERA_O":{"pos":[0,50]},"O_HCTIWS_O_SWITCH_O":{"pos":[0,150]},"O_SLORTNOC_AREMAC_O_CAMERA_CONTROLS_O":{"pos":[0,250],"selection":["O_SLORTNOC_TIBRO_AREMAC_O_CAMERA_ORBIT_CONTROLS_O"],"nodes":{"O_SLORTNOC_TIBRO_AREMAC_O_CAMERA_ORBIT_CONTROLS_O":{"pos":[0,0]}}},"O_ENECS_REDNER_AREMAC_O_CAMERA_RENDER_SCENE_O":{"pos":[0,350]}}}}},"shaders":{"/O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O":{"vertex":"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n\n\n\n// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition;\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_normal;\n\n\n\n\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\n\n\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\n\tv_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition = vec3(cameraPosition);\n\tv_POLY_O_SLABOLG_O_GLOBALS_O_normal = vec3(normal);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_TUPTUO_O_OUTPUT_O\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphcolor_vertex>\n// removed:\n//\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n// removed:\n//\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}","fragment":"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n\n\n\n// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition;\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_normal;\n\n\n\n\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\n\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O\n\tvec3 v_POLY_O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O_normalized = normalize(v_POLY_O_SLABOLG_O_GLOBALS_O_normal);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O\n\tvec3 v_POLY_O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O_normalized = normalize(v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O\n\tfloat v_POLY_O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O_val = dot(v_POLY_O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O_normalized, v_POLY_O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O_normalized);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_1_LUN_O_NUL_1_O\n\tfloat v_POLY_O_1_LUN_O_NUL_1_O_val = v_POLY_O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O_val;\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O\n\tvec3 v_POLY_O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O_vec3 = vec3(v_POLY_O_1_LUN_O_NUL_1_O_val, v_POLY_O_1_LUN_O_NUL_1_O_val, v_POLY_O_1_LUN_O_NUL_1_O_val);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_TUPTUO_O_OUTPUT_O\n\tdiffuseColor.xyz = v_POLY_O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O_vec3;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive * POLY_emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat roughnessFactor = roughness * POLY_roughness;\n\n#ifdef USE_ROUGHNESSMAP\n\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\n\t// reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n\troughnessFactor *= texelRoughness.g;\n\n#endif\n\n\tfloat metalnessFactor = metalness * POLY_metalness;\n\n#ifdef USE_METALNESSMAP\n\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\n\t// reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n\tmetalnessFactor *= texelMetalness.b;\n\n#endif\n\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\nif(POLY_SSSModel.isActive){\n\tRE_Direct_Scattering(directLight, geometry, POLY_SSSModel, reflectedLight);\n}\n\n\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}","customDepthMaterial.vertex":"#include <common>\n\n\n\n// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition;\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_normal;\n\n\n\n\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n// removed:\n//\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n// removed:\n//\t#include <begin_vertex>\n\n\n\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\n\tv_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition = vec3(cameraPosition);\n\tv_POLY_O_SLABOLG_O_GLOBALS_O_normal = vec3(normal);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_TUPTUO_O_OUTPUT_O\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}","customDepthMaterial.fragment":"\n// INSERT DEFINES\n\n\n#if DEPTH_PACKING == 3200\n\n\tuniform float opacity;\n\n#endif\n\n#include <common>\n\n\n\n// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition;\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_normal;\n\n\n\n\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvarying vec2 vHighPrecisionZW;\n\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tdiffuseColor.a = opacity;\n\n\t#endif\n\n\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\n\n\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O\n\tvec3 v_POLY_O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O_normalized = normalize(v_POLY_O_SLABOLG_O_GLOBALS_O_normal);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O\n\tvec3 v_POLY_O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O_normalized = normalize(v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O\n\tfloat v_POLY_O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O_val = dot(v_POLY_O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O_normalized, v_POLY_O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O_normalized);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_1_LUN_O_NUL_1_O\n\tfloat v_POLY_O_1_LUN_O_NUL_1_O_val = v_POLY_O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O_val;\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O\n\tvec3 v_POLY_O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O_vec3 = vec3(v_POLY_O_1_LUN_O_NUL_1_O_val, v_POLY_O_1_LUN_O_NUL_1_O_val, v_POLY_O_1_LUN_O_NUL_1_O_val);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_TUPTUO_O_OUTPUT_O\n\tdiffuseColor.xyz = v_POLY_O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O_vec3;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\n\t// INSERT BODY\n\t// the new body lines should be added before the alphatest_fragment\n\t// so that alpha is set before (which is really how it would be set if the alphamap_fragment above was used by the material node parameters)\n\n\t#include <alphatest_fragment>\n\n\t#include <logdepthbuf_fragment>\n\n\n\t// Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), diffuseColor.a );\n\n\t#elif DEPTH_PACKING == 3201\n\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\n\t#endif\n\n}\n","customDistanceMaterial.vertex":"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n\n\n\n// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition;\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_normal;\n\n\n\n\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n// removed:\n//\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n// removed:\n//\t#include <begin_vertex>\n\n\n\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\n\tv_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition = vec3(cameraPosition);\n\tv_POLY_O_SLABOLG_O_GLOBALS_O_normal = vec3(normal);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_TUPTUO_O_OUTPUT_O\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}","customDistanceMaterial.fragment":"\n// INSERT DEFINES\n\n#define DISTANCE\n\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n\n#include <common>\n\n\n\n// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition;\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_normal;\n\n\n\n\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\n\n\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O\n\tvec3 v_POLY_O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O_normalized = normalize(v_POLY_O_SLABOLG_O_GLOBALS_O_normal);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O\n\tvec3 v_POLY_O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O_normalized = normalize(v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O\n\tfloat v_POLY_O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O_val = dot(v_POLY_O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O_normalized, v_POLY_O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O_normalized);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_1_LUN_O_NUL_1_O\n\tfloat v_POLY_O_1_LUN_O_NUL_1_O_val = v_POLY_O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O_val;\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O\n\tvec3 v_POLY_O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O_vec3 = vec3(v_POLY_O_1_LUN_O_NUL_1_O_val, v_POLY_O_1_LUN_O_NUL_1_O_val, v_POLY_O_1_LUN_O_NUL_1_O_val);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_TUPTUO_O_OUTPUT_O\n\tdiffuseColor.xyz = v_POLY_O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O_vec3;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\n\t// INSERT BODY\n\n\t#include <alphatest_fragment>\n\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist ); // clamp to [ 0, 1 ]\n\n\tgl_FragColor = packDepthToRGBA( dist );\n\n}\n","customDepthDOFMaterial.vertex":"#include <common>\n\n\n\n// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition;\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_normal;\n\n\n\n\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n// removed:\n//\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n// removed:\n//\t#include <begin_vertex>\n\n\n\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\n\tv_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition = vec3(cameraPosition);\n\tv_POLY_O_SLABOLG_O_GLOBALS_O_normal = vec3(normal);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_TUPTUO_O_OUTPUT_O\n\tvec3 transformed = position;\n\tvec3 objectNormal = normal;\n\t#ifdef USE_TANGENT\n\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t#endif\n\n\n\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}","customDepthDOFMaterial.fragment":"\n// INSERT DEFINES\n\n\n#if DEPTH_PACKING == 3200\n\n\tuniform float opacity;\n\n#endif\n\n#include <common>\n\n\n\n// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_SLABOLG_O_GLOBALS_O\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition;\nvarying vec3 v_POLY_O_SLABOLG_O_GLOBALS_O_normal;\n\n\n\n\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvarying vec2 vHighPrecisionZW;\n\nstruct SSSModel {\n\tbool isActive;\n\tvec3 color;\n\tfloat thickness;\n\tfloat power;\n\tfloat scale;\n\tfloat distortion;\n\tfloat ambient;\n\tfloat attenuation;\n};\n\nvoid RE_Direct_Scattering(\n\tconst in IncidentLight directLight,\n\tconst in GeometricContext geometry,\n\tconst in SSSModel sssModel,\n\tinout ReflectedLight reflectedLight\n\t){\n\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * sssModel.distortion));\n\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), sssModel.power) * sssModel.scale;\n\tvec3 scatteringIllu = (scatteringDot + sssModel.ambient) * (sssModel.color * (1.0-sssModel.thickness));\n\treflectedLight.directDiffuse += scatteringIllu * sssModel.attenuation * directLight.color;\n}\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tdiffuseColor.a = opacity;\n\n\t#endif\n\n\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\n\n\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O\n\tvec3 v_POLY_O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O_normalized = normalize(v_POLY_O_SLABOLG_O_GLOBALS_O_normal);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O\n\tvec3 v_POLY_O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O_normalized = normalize(v_POLY_O_SLABOLG_O_GLOBALS_O_cameraPosition);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O\n\tfloat v_POLY_O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O_val = dot(v_POLY_O_LAMRON_EZILAMRON_O_NORMALIZE_NORMAL_O_normalized, v_POLY_O_NOITISOP_AREMAC_EZILAMRON_O_NORMALIZE_CAMERA_POSITION_O_normalized);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_1_LUN_O_NUL_1_O\n\tfloat v_POLY_O_1_LUN_O_NUL_1_O_val = v_POLY_O_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_O_val;\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O\n\tvec3 v_POLY_O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O_vec3 = vec3(v_POLY_O_1_LUN_O_NUL_1_O_val, v_POLY_O_1_LUN_O_NUL_1_O_val, v_POLY_O_1_LUN_O_NUL_1_O_val);\n\t\n\t// /O_YRTEMOEG_O_GEOMETRY_O/O_TEN_LAIRETAM_O_MATERIAL_NET_O/O_REDLIUB_DRADNATS_HSEM_O_MESH_STANDARD_BUILDER_O/O_TUPTUO_O_OUTPUT_O\n\tdiffuseColor.xyz = v_POLY_O_ROTCEW_TAOLF_ELPIRT_NOITISOP_AREMAC_DEZILAMRON_DNA_LAMRON_DEZILAMRON_MORF_TCUDORP_TOD_O_DOT_PRODUCT_FROM_NORMALIZED_NORMAL_AND_NORMALIZED_CAMERA_POSITION_TRIPLE_FLOAT_WECTOR_O_vec3;\n\tfloat POLY_metalness = 1.0;\n\tfloat POLY_roughness = 1.0;\n\tvec3 POLY_emissive = vec3(1.0, 1.0, 1.0);\n\tSSSModel POLY_SSSModel = SSSModel(/*isActive*/false,/*color*/vec3(1.0, 1.0, 1.0), /*thickness*/0.1, /*power*/2.0, /*scale*/16.0, /*distortion*/0.1,/*ambient*/0.4,/*attenuation*/0.8 );\n\n\n\n\n\t// INSERT BODY\n\t// the new body lines should be added before the alphatest_fragment\n\t// so that alpha is set before (which is really how it would be set if the alphamap_fragment above was used by the material node parameters)\n\n\t#include <alphatest_fragment>\n\n\t#include <logdepthbuf_fragment>\n\n\n\t// Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), diffuseColor.a );\n\n\t#elif DEPTH_PACKING == 3201\n\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\n\t#endif\n\n}\n"}}}